The indoor sky box is displayed large and far in the field of view in visionos?
why?
func addSkybox(for destination: Destination) {
let subscription = TextureResource.loadAsync(named: destination.imageName).sink(
receiveCompletion: {
switch $0 {
case .finished: break
case .failure(let error): assertionFailure("\(error)")
}
},
receiveValue: { [weak self] texture in
guard let self = self else { return }
var material = UnlitMaterial()
material.color = .init(texture: .init(texture))
self.components.set(ModelComponent(
mesh: .generateSphere(radius: 1E3),
materials: [material]
))
// We flip the sphere inside out so the texture is shown inside.
self.scale *= .init(x: -1, y: 1, z: 1)
self.transform.translation += SIMD3<Float>(0.0, 1.0, 0.0)
// Rotate the sphere to show the best initial view of the space.
updateRotation(for: destination)
}
)
components.set(Entity.SubscriptionComponent(subscription: subscription))
}
by https://developer.apple.com/documentation/visionos/destination-video