Thank you for your response. I have read the latest documentation on "Improving the player experience for games with large downloads." In this article, it states: “With either solution, the player sees a single progress indicator while the system downloads your game’s app bundle and any additional first-launch content.”
Does this mean that when using Background Assets to download game essential assets, the progress is combined with the current app bundle download progress and displayed as a single indicator? In other words, there won’t be a separate progress notification for essential assets?
Additionally, the article also discusses the on-demand resources (ODR) technology. Can both Background Assets and ODR be used for downloading game essential assets before the first launch of the game? While Background Assets can also activate the BAExtension during system idle times to perform game updates, can on-demand resources be used in a similar way?