var body: some Scene {
WindowGroup {
ContentView()
.frame(minWidth: 720, maxWidth: 1280, minHeight: 720, maxHeight: 1700)
}
.defaultSize(CGSize(width: 1280, height: 720))
.windowResizability(.contentSize)
Will assign a default size. You can also limit the resize range with .frame(minWidth, maxWidth ...)
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Now, with VisionOS 1.1 RC2, the problem seems to be resolved.
A check on iPadOS18.2 Beta reveals that the issue is iPadOS related and seems to be fixed in iPadOS18.2.