Ditto: Same problem with instruments Version 14.1 (14B47b) iOS 16.1.2 iPhone 14 Pro Max
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I understand that the "new lighting" feature also adjusts "contrast", which is not adjusted by "lighting" and "lightingEnvironment".
How would I adjust scene contrast in SceneKit and RelityKit as it is done in AR Quick Look?
I too have an app that uses SceneKit with ARKit to frame pictures and lay them out in galleries in a room. I would hope to use my SCNNodes seamlessly with RoomPlan. I'm very interested in the answers to this question.
The problem is in present even in USDZ files created by Apple and displayed in AR Quick Look. It's sad that the problem has remained for so many years.
Below you see a screen shot of the Apple Tea cup demo USDZ in AR Quick Look on an iPhone 12 Max running iOS 15.5. Below that is the AR view in a 5500K lightbox with an Apple mouse on a white sheet of paper for reference. 'nuff said.
Sigh, still a problem in iOS 15.4.1
Still experiencing this problem after upgrading to 12.4 on MacBook Pro 15 and DTK under MacOS 11.2 and on iMac 27" running under Catalina. Turning off "Connect via network" on the MacBook Pro caused Xcode to crash (sigh). Seems like the issue is getting worse.
Xcode 12.3 causes this problem for me. Unpairing devices does not resolve the problem.
I have the same issue. Removing/adding devices does not solve the issue for me.
I'm running two Dell monitors on the DTK with beta 5. One is attached to the DTK HDMI port directly and the second is a Dell VGA display from 2004. It is attached with a VGA cable from a Cable Matters HDMI to VGA adapter which in turn is attached to the HDMI port on an OWC USB-C portable dock. Happy to find that it works. I really needed a second monitor to display documentation. I'm really glad my junk drawer paid off once again :)