I just need to prioritize the display of the watch over the hands.
I remember that it appeared in the official tutorial that during the collision test, the finger joints were set to a small round ball with physical properties. During the debugging phase, in order to prevent the small ball from being blocked by the hand, a certain setting can be used to allow the small ball to be displayed first.
I couldn't find this official tutorial later. Does it really have this function?
Topic:
Spatial Computing
SubTopic:
ARKit