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Handling Data Download Backpressure in URLSession
I am developing an application that processes a video file stored on a server. I use URLSessionDataTask with a delegate handler to download the file. It is not necessary to download the entire file at once. Instead, I can load small chunks of the file as needed. This approach helps minimize memory consumption. I am trying to design a network layer that supports this behavior. Ideally, I would like to have an interface similar to: func readMoreData(length: Int) async throws -> Data Problems I Encountered: It seems that URLSessionDataTask does not allow controlling how many bytes will be downloaded. It always downloads the entire request. If I call suspend on URLSessionDataTask, the network activity does not stop, and the file keeps downloading. If I upgrade the dataTask to a StreamTask, the file still downloads, though reading bytes can be done through the StreamTask API. I would prefer behavior similar to AsyncHTTPClient (a Swift Server library) or Network Framework. These frameworks allow controlling the number of bytes downloaded at a time. Unfortunately, they do not fit the specific requirements of my project. Am I correct in understanding that controlling the download process is not possible with URLSessionDataTask? As a possible solution, I am considering using HTTP Range Requests, though this would increase the number of additional server requests, which I would like to avoid.
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