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SharePlay visionOS Immersive Space + Window
I'd like to implement a fully immersive space that's experienced by multiple Vision Pro users simultaneously via SharePlay. To do this, the multiple Vision Pro users will join a SharePlay-enabled visionOS window that has a button to enter a fully immersive space, which is also SharePlay-enabled. I tried following the WWDC sessions and docs, but they don't provide enough detail about integrating SharePlay into an existing window and immersive space. How can I adjust my SharePlay code so it makes my visionOS window + fully immersive space SharePlay-able? Please see existing code below for a SharePlay visionOS widow, thank you. P.S. WWDC ref. https://developer.apple.com/videos/play/wwdc2023/10087 import SwiftUI import RealityKit import RealityKitContent import GroupActivities import LinkPresentation struct SharePlayWorld: View, GroupActivity { @Environment(ViewModel.self) private var model @Environment(\.openWindow) private var openWindow @Environment(\.dismissWindow) private var dismissWindow @Environment(\.openImmersiveSpace) private var openImmersiveSpace @Environment(\.dismissImmersiveSpace) private var dismissImmersiveSpace var body: some View { @Bindable var model = model Toggle( model.isShowingPracticeSpace ? "Leave Space" : "Enter Space", isOn: $model.isShowingPracticeSpace ) .onChange(of: model.isShowingPracticeSpace) { _, isShowing in Task { if isShowing { await openImmersiveSpace(id: "SharePlayWorld") } else { await dismissImmersiveSpace() } } } .toggleStyle(.button) } // SHAREPLAY CODE private func startSharePlaySession() async { for await session in SharePlayWorld.sessions() { guard let systemCoordinator = await session.systemCoordinator else { continue } let isLocalParticipantSpatial = systemCoordinator.localParticipantState.isSpatial Task.detached { for await localParticipantState in systemCoordinator.localParticipantStates { if localParticipantState.isSpatial { // Start syncing scroll position } else { // Stop syncing scroll position } } } var configuration = SystemCoordinator.Configuration() configuration.spatialTemplatePreference = .sideBySide systemCoordinator.configuration = configuration session.join() } // Create the activity let activity = SharePlayWorld() // Register the activity on the item provider let itemProvider = NSItemProvider() itemProvider.registerGroupActivity(activity) // Create the activity items configuration let configuration = await UIActivityItemsConfiguration(itemProviders: [itemProvider]) // Provide the metadata for the group activity configuration.metadataProvider = { key in guard key == .linkPresentationMetadata else { return nil } let metadata = LPLinkMetadata() metadata.title = "Explore Together" metadata.imageProvider = NSItemProvider(object: UIImage(named: "explore-activity")!) return metadata } self.activityItemsConfiguration = configuration } } #Preview { SharePlayWorld() .environment(ViewModel()) }
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Nov ’23