Did you find a work around for this? I have noticed that when converting the room's to JSON, the room identifier is omitted in most cases, which doesn't help!!
I tried using a UUID in the name of the various JSON files, but once the array goes into the StructureBuilder, like you said, the room's no longer match. It's very frustrating!
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I've looked into this a little more and I've noticed that window, door and floor identifiers seem to stay the same across the structure builder, so it might be possible to identify a room using a floor identifier?
I need to explore this more.