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Reply to macOS: Broadcast Wi-Fi Direct Hotspot - Host AP Mode
Thanks for letting me know, Quinn! Do you think a user-level feature or API for this will ever be added in the future? For context, my use-case is low-latency network communication for realtime musical performance. My Mac hosts music software which is controlled by other musical instrument devices over the Wi-Fi network. Having a router as the connection point between my Mac and these devices causes jitter and adds latency that can be detrimental to a musical performance. Using a router also requires me to carry additional hardware. A peer-to-peer Wi-Fi connection between my Mac and these devices is ideal for latency and mobility. I understand this is a niche use-case but products and users do exist which would benefit from a "Wi-Fi Direct"-like solution on macOS. People use the TouchOSC (https://hexler.net/touchosc) app on their iOS device to control Logic Pro on their Mac. I make a product called MoveMusic (https://movemusic.com) which allows people to control music software on Mac from a Meta Quest VR headset. Instead of relying on USB connections, the consumer market of MIDI Controller hardware products could rely on Wi-Fi as a primary connection method if it were straightforward for users to establish a direct Wi-Fi connection with their computers. Mac is the favored computer in the music software market, so the impact of macOS adding this feature would be highly impactful for the music tech space. It seems other developers have been interested in Wi-Fi Direct on Apple platforms in the past: https://forums.developer.apple.com/forums/thread/12885 https://developer.apple.com/forums/thread/67242 If it is helpful, I submitted an Enhancement Request, FB12291606, on this topic in 2023.
Jul ’24
Reply to Reality Composer Pro - animate per vertex with noise?
You can scroll the Noise2D by scrolling the TextureCoordinates you provide to that node. You can scroll (translate) texture coordinates with addition. To achieve the affect you are looking for, add Time to the Texcoord node and connect that result to the Noise2D's "Texture Coordinates". Texcoord + Time = Diagonally Scrolling Texture Coordinates You can scroll the Texcoord in different directions by changing which axes time affects. For example, you could scroll left to right (x axes) like this: Texcoord + Combine(x: Time, y: 0) = ScrollingTexCoords Hope this helps!
Sep ’24