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How do I see the actual leaked bytes Instruments has identified for me?
I am using the Leaks instrument, and it has identified a bunch of 32 and 48 byte "Malloc" leaks. I would like to see a hex dump of some (or all) of those areas. I think if I can see what is in them I can get a better idea about what is triggering the leak. I'm pretty sure it is a real leak. What is the easy way to do this? Can it be done inside instruments, or do I need to run my app under instruments and also attach via lldb and hexdump from lldb? (can I attach lldb and instruments at the same time?) If it matters I'm debugging an iPadOS app, and it is written in Swift plus ObjC, plus ObjC++, oh, and some straight C++.
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833
Mar ’24
Can I get a BezierPath of a text fragment in TextKit2?
I have an application where I drive a laser cutter. I need to generate vectors. I currently use the "old" TextKit to generate text fragments full of glyphs and NSBezierPath's append(withCGGlyph glyph: CGGlyph, in font: NSFont) to get a BezierPath that I then convert to laser cutter vectors. For example: With TextKit2 it looks like it is a major goal to avoid the complexities of Glyphs, which is cool. However is there some API (new, or something old that I missed) that can get me from the text in the TextFragment to a BezierPath? I would hate to be unable to make the jump to TextKit2 (both because TextKit2 looks easier to deal with, and because I'm sure TextKit1 is going to go away...)
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563
Jun ’21