Thank you so much! That solved my problem.Can you explain to me what is happening there and why the memory usage spikes to many gigabytes during context.writeJPEGRepresentation when the Metal API Validation is enabled?
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After further investigation I just realized, that the app only crashes if it is started from within xcode (on device).When it is started directly on the device, everything is working fine.Anyways. Being able to debug is a must, so the topic is still relevant.