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Reply to SwiftUI initializing state doesn't update after first init
Faced a similar problem today. Pay attention to the onChange() block. Solution: struct MyView: View {       let realSizeTmp: CGSize   @State var realSize: CGSize       init(containerSize: CGSize) {     let newSize = CGSize(width: containerSize.width * 0.4, height: containerSize.height)     _realSize = State(initialValue: newSize)     realSizeTmp = newSize   }       var body: some View {     ZStack {     }     .onChange(of: realSizeTmp) { newValue in       realSize = newValue     }     .frame(width: realSize.width, height: realSize.height)     .background(Color.red)   } }
Nov ’22