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USB-C strap for Vision Pro. Too slow?
Am I the only one thinking that Vision Pro's USB-C strap is quite ridiculous? It only supports USB2 speed and Vision Pro itself does NOT support PCVR or direct connection to the computer for various uses. Some say the speed is not important as you can use Wifi then what's the point of having USB-C strap then? PCVR is already supported on many devices and lack of USB-C port on Vision Pro seems a huge deal. Even Apple explained that USB-C strap is meant for high GPU-intensive app which USB2 can not handle as I tested. Well, it feels like Vision Pro is never meant for high GPU-intensive app as it does not support direct connection to Mac or PCVR while it lacks a hardware controller for VR games. But it does not say the port is actually USB2 specs so I'm not sure if Apple is gonna fix that soon.
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1.3k
Feb ’24
Still no available apps using the ray tracing for both iOS and macOS?
It's been more than 3 years since ray tracing features showed from developer sessions from WWDC. Today, they added more ray tracing features but I still wondering why there aren't any apps using the ray tracing while they keep adding more features? Is it because of the hardware limitation such as poor performance? A ray tracing on iOS games or macOS software would be very interesting but I wonder why there aren't any of them available so far.
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Jun ’21