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Comment on Understanding MaterialX, USDShaders and Material workflows from Blender and other tools
Thanks for the info, hopefully in 4.0 sooner than later 🤞😅 Would be interested to know if support in other tools, like Houdini / Maya / Substance Designer is working, and worth using instead. A lack of documentation on Nodes makes it difficult, especially as a newbie to working with 3D graphics. Were there any good resources to help you make sense of the RCP ShaderGraph vs Blender or others (such as Unity)?
Aug ’23