Hello. How to make triangels not transpirient? Can you post link to any tutorial about it?https://vimeo.com/387975739
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Why is one object with 100 thousand vertices in the scene displayed very vigorously, while 100 objects with 1 thousand vertices makes a heavy load on the processor ?
Hello. I found that the property teamPlayerID in GKLocalPlayer.local does not match with property of instance
match(GKMatch).players[0] on other device
example:
1st device
me: T:e96ffe8e2c2113a1081345d8175dd34a,
enemy: 159791492614296288
2nd device
me: T:5445ac43188d54e227751262416576f2
enemy: 159791492784529792
While if I use the deprecated property playerID, it works perfect
1st device
me: G:1459229978
enemy: U:b128518d718a7a11e43d83f33a7e43cb
2nd device:
me: U:b128518d718a7a11e43d83f33a7e43cb
enemy: G:1459229978
Hello, I'm going to use C's 2d array in my shaders. The reason is to use 2d index in buffer, instead using textures. Someone from the developers can dissuade me from doing this?
#include <metal_stdlib>
using namespace metal;
struct DebugCell {
float4 info;
};
struct DebugBuffer {
DebugCell cells[5][3]; // Column number(x), Row number(y). (x, y)
};
kernel void debugCells(device DebugBuffer *current [[buffer(0)]], uint2 id [[thread_position_in_grid]]) {
current[0].cells[id.x][id.y].info.xy = float2(id);
}
/*
after reshape for printing on CPU it prints
[[0.0,0.0], [1.0,0.0], [2.0,0.0], [3.0,0.0], [4.0,0.0], [5.0,0.0], [6.0,0.0], [7.0,0.0]]
[[0.0,1.0], [1.0,1.0], [2.0,1.0], [3.0,1.0], [4.0,1.0], [5.0,1.0], [6.0,1.0], [7.0,1.0]]
[[0.0,2.0], [1.0,2.0], [2.0,2.0], [3.0,2.0], [4.0,2.0], [5.0,2.0], [6.0,2.0], [7.0,2.0]]
*/
Hello. How does V/HStack update on Avatar Picker App (The Contacts App) on macOS so smoothly? Can you share some source code, please?
I am trying modeling run loop in a simple project. Could you post the source code of RunLoop?