I am trying to replace the Robot character with another Body Mesh in the new Arkit3. I followed the same skeleton as given behind the robot in blender. I successfully load the character in the scene but the orientation of the mesh is completely messed up even though the skeleton follows the motion of the person. I am using the same sample code provided by Apple. I also tried to change the bone transform values of my character to those of the robot but then the model in blender is also deformed and the result is still the same. How can I fix it?
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