When I set defaultSize for main plain WindowGroup
WindowGroup {
ContentView()
}.defaultSize(width: 500, height: 1000)
I see this bug, my window is clipped a bit at start. Why does it happen?
but when I drag corners a bit it all fixes fine
import RealityKit
import RealityKitContent
struct ContentView: View {
var body: some View {
VStack {
Text("Hello")
RealityView { content in
if let scene = try? await Entity(named: "lumoscene", in: realityKitContentBundle) {
content.add(scene)
scene.transform.translation = [0.0, 0.0, -0.15]
for anim in scene.availableAnimations {
let newAnim = anim.repeat(duration: .infinity)
scene.playAnimation(newAnim)
}
}
} update: { content in
} placeholder: {
ProgressView()
}
}
}
}
#Preview {
ContentView()
}
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Hello everyone! I try to debug a shader for SwiftUI(which was introduced in iOS17) as I understand this is sort of uber shader system. but it looks like there are no available source code for SwiftUI shaders in Xcode? as I understand I need that so Xcode will allow me to edit my small [[stitchable]] part. Anyone has succeeded in using shader debugger for SwiftUI shaders?
xcode 15, macos 14, ios 17