If I disable Wifi and Bluetooth on the device and connect it to the MacBook via cable, it works fine. However, Apple engineers claim that it should use Cable over the Wifi debugging if it is already connected, which is not True. As soon as I turned Wifi & Bluetooth back on and reconnected my phone with cable, it again chose wifi, and Debugging became so painful. :(
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Ok, it is still an issue! I'm using Xcode 14.2. and my target is iOS 16, SwiftUI-4
Now the main question is:
Can we use it in production?
I'm Having the same issue.
I just updated to
Xcode 14.1
Mac OS: 13.0 (22A380)
Mac book pro M1
App is running for the first time after launching simulator without issue. But when I stop the Xcode and try to re-run, app becomes black on simulator, and Xcode can not launch it.
I have to kill the simulator and re-run the app each time.
I did:
defaults write com.apple.CoreSimulator.IndigoFramebufferServices FramebufferRendererHint 1
With 1, 2, 3 at the end but it is not working.
Any update?
Thanks