This issue has been resolved
https://blog.csdn.net/Yj_sail/article/details/135277886?spm=1001.2014.3001.5502
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This issue has been resolved
https://blog.csdn.net/Yj_sail/article/details/135277886?spm=1001.2014.3001.5502
This issue has been resolved
https://blog.csdn.net/Yj_sail/article/details/135277886?spm=1001.2014.3001.5502
I think it can be built by modifying the Unity version in the source code file ProjectVersion.txt
For convenience, I build a copy and put it on Github https://github.com/liuyongjiesail/AppleUnityPlugins, which can be used directly.
Solved the crash problem of Apple's official website plugins when call GKLocalPlayer.Local.FetchItems()
In the sandbox environment, when using the TF account, some products also error: {Error Domain=ASDServerErrorDomain Code=2040 "现在不能购买此项目" UserInfo={NSLocalizedFailureReason=现在不能购买此项目}}. There is no problem with the account region and product region settings
has anyone encountered it?
+1. I hope Apple's official developers can answer this problem.