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Reply to PortalComponent – allow world content to peek out
@Graphics and Games Engineer Are the comments you replied to definitely feasible? Are there any uncertainties? the mesh outside of the portal won't be clipped by default, and might appear behind the portal. You can solve that by using a ShaderGraphMaterial and discarding all the fragments that are behind the portal. How can the above be achieved? I have created a simple demo, but I switch models when a certain amount of movement is reached. However, this is not a smart approach. https://twitter.com/tokufxug/status/1763029777655771489 Also, if you move the same model inside and outside of the portal, the movement range will be different inside and outside of the portal, and you will see overlapping models. Anyway, I would appreciate it if you could provide a procedure or a sample program or a sample development project that shows how to do this. Feedback was also provided. https://feedbackassistant.apple.com/feedback/13665468
Feb ’24
Reply to Play the USDZ animation in RealityView
@lijiaxu Will animations play in RCP, Reality Converter, RealityKit on iOS, or AR Quick Look? Then, take a look at the following documentation to see if your USDZ file will play animations without problems in RealityKit. https://developer.apple.com/documentation/realitykit/creating-usd-files-for-apple-devices https://developer.apple.com/documentation/realitykit/validating-usd-files
Dec ’23
Reply to The text "%%USE_I18N_STRING_ERROR%%" is displayed on the application page for the Apple Vision Pro Developer Kit.
@dyyi If the phrase "We'll be back soon" appears, there is a high possibility that the application has not been successfully submitted. Once the application registration is successful, you won't be able to reach the application screen again; instead, you will be redirected to the "We've received your application" screen. Initially, when the application process started, there were issues with being unable to submit the application, and Apple responded that the problem has been resolved, and now applications can be submitted.
Jul ’23
Reply to Manual for Shader Graph in Reality Composer Pro
@HeshamAtApple Thank you very much for your kind response. I will use the information you provided to study the Shader Graph in Reality Composer Pro. This is my request, but it would be great if the documentation of the Shader Graph, which covers all the Nodes, etc., like Unity provides, is also available for the Reality Composer Pro Shader Graph. I think creating materials using Reality Composer Pro's Shader Graph is very important for visionOS development.
Jun ’23