Hello!
I am struggling with the most basic things :-(
I created a Swift Package with the wizard and left it basically untouched, only added a func:
public struct TestPackage {
public init() {
}
public static func hello()
{
print("Hello, World!")
}
}
It just build fine.
Now I created a second project, this time a SpriteKit iOS app.
In the file list on the left, right-clicked on "Packages" -> "Add Packages ..." -> "Add Local" and selected the root directory of TestPackage (containing the Package.swift)
The Package now correctly appears in the "Packages" folder.
Opening a random Swift file in said SpriteKit iOS app, I expect to be able to
import TestPackage
But it tells me "No such module TestPackage".
Searching the internet, I somewhere read that I have to add the package also to the "Frameworks, Libraries and Embedded Content" section in the project's target settings, but I can't.
Hitting the "+" button there does not give me my library in the list of suggested libraries. Via "Add Other" -> "Add package dependency" -> "Add Local ..." I can again select the root directory of my library, but other than showing up twice in the left-side folder view (and not in said Frameworks, Libraries and Embedded content", I have no luck in importing it to my code.
What am I doing wrong?
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