Well I'm unable to package an Unreal Engine game with productbuild: error: Can't write temporary package to, after doing this:
changing rpath to every executable needed to change install_name_tool -rpath "path/tofile/incorrect" "path/tofile/correct" "path/tofile/correct/file.dylib"
and adding the needed with install_name_tool -add_rpath "path/tofile/correct" "path/tofile/correct/file.dylib"
then signing each dylib with find Myapp/Contents | grep .dylib | xargs codesign -f -v -s "Apple Distribution: Team (ID)" --entitlements "entitlements.plist" --options runtime --timestamp
then sign the executable with codesign -f --deep -s "Apple Distribution: Team (ID)" Myapp.app
then try the pkg file to send to store with productbuild --sign "3rd Party Mac Developer Installer: Team (ID)" --component Myapp.app /Applications app.pkg
and finally I couldn't package with error: productbuild: error: Can't write temporary package to
and I really wanted to publish the game in Apple Mac Store.
Is there any fix for this?
Any help will be appreciated.
Thank you
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Hello community this post is for show my complete unsatisfied with Apple specially on developing games for Apples platforms there is lack of support for it for example some new gaming technologies and still that there is no profit or worth from all the work and money invested to develop for it I will close the journey with Apple very unsatisfied I'm going to give opportunities with my business to other platforms that are really worth it and give support to all new technologies in gaming and yes Apple destroyed other gaming makers with their new services like arcade and seems no future for gaming in Apples platforms. Quit goodbye and good luck to everyone.