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I created a Hand Pose model using CreateML and integrated it into my SwiftUI project app. While coding, I referred to the Apple Developer documentation app for the necessary code. However, when I ran the app on an iPhone 14, the camera didn't display any effects or finger numbers as expected. note: I've already tested the ML model separately, and it works fine. the code: import CoreML import SceneKit import SwiftUI import Vision import ARKit struct ARViewContainer: UIViewControllerRepresentable { let arViewController: ARViewController let model: modelHand func makeUIViewController(context: UIViewControllerRepresentableContext<ARViewContainer>) -> ARViewController { arViewController.model = model return arViewController } func updateUIViewController(_ uiViewController: ARViewController, context: UIViewControllerRepresentableContext<ARViewContainer>) { // Update the view controller if needed } } class ARViewController: UIViewController, ARSessionDelegate { var frameCounter = 0 let handPosePredictionInterval = 10 var model: modelHand! var effectNode: SCNNode? override func viewDidLoad() { super.viewDidLoad() let arView = ARSCNView(frame: view.bounds) view.addSubview(arView) let session = ARSession() session.delegate = self let configuration = ARWorldTrackingConfiguration() configuration.frameSemantics = .personSegmentationWithDepth arView.session.run(configuration) } func session(_ session: ARSession, didUpdate frame: ARFrame) { let pixelBuffer = frame.capturedImage let handPoseRequest = VNDetectHumanHandPoseRequest() handPoseRequest.maximumHandCount = 1 handPoseRequest.revision = VNDetectHumanHandPoseRequestRevision1 let handler = VNImageRequestHandler(cvPixelBuffer: pixelBuffer, options: [:]) do { try handler.perform([handPoseRequest]) } catch { assertionFailure("Hand Pose Request failed: \(error)") } guard let handPoses = handPoseRequest.results, !handPoses.isEmpty else { return } if frameCounter % handPosePredictionInterval == 0 { if let handObservation = handPoses.first as? VNHumanHandPoseObservation { do { let keypointsMultiArray = try handObservation.keypointsMultiArray() let handPosePrediction = try model.prediction(poses: keypointsMultiArray) let confidence = handPosePrediction.labelProbabilities[handPosePrediction.label]! print("Confidence: \(confidence)") if confidence > 0.9 { print("Rendering hand pose effect: \(handPosePrediction.label)") renderHandPoseEffect(name: handPosePrediction.label) } } catch { fatalError("Failed to perform hand pose prediction: \(error)") } } } } func renderHandPoseEffect(name: String) { switch name { case "One": print("Rendering effect for One") if effectNode == nil { effectNode = addParticleNode(for: "One") } default: print("Removing all particle nodes") removeAllParticleNode() } } func removeAllParticleNode() { effectNode?.removeFromParentNode() effectNode = nil } func addParticleNode(for poseName: String) -> SCNNode { print("Adding particle node for pose: \(poseName)") let particleNode = SCNNode() return particleNode } } struct ContentView: View { let model = modelHand() var body: some View { ARViewContainer(arViewController: ARViewController(), model: model) } } #Preview { ContentView() }
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by rimah.
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