Text item delimiters are what you are looking for, for example:
set myString to "MyData1|MyData2"
set {myVar1, myVar2} to splitString(myString)
to splitString(someString)
try
set tempTID to AppleScript's text item delimiters -- save current delimiters
set AppleScript's text item delimiters to "|"
set pieces to text items of someString -- split the string
set AppleScript's text item delimiters to tempTID -- restore old delimiters
set firstPart to item 1 of pieces
set secondPart to item 2 of pieces
on error errmess -- delimiter not found
log errmess
return {firstPart, ""} -- empty string for missing item
end try
return {firstPart, secondPart}
end splitString
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All commands for any given application can be viewed in its scripting dictionary (if it has one). This dictionary can be opened in the Script Editor from the File menu. Common commands such as activate and commands from the standard scripting additions can be viewed in the commands reference of the AppleScript Language Guide.
Is there a particular reason for not just telling Preview to open the items (by providing the paths)?
It is one thing to learn about AppleScript (pay attention to object specifiers and references), but the scripting terminology of any given application is like the wild west - just about the time you think you have everything figured out, some mysterious animal you haven't seen before comes over the hill and eats all your hair.
In System Events, an attribute is a class that is a named data value associated with a UI element. An attribute will have properties such as a name and value, but the attributes themselves vary depending on the UI object. The various class properties are documented in the scripting dictionary, but you will need to go exploring to find out what attributes are available and what they are. A lot of these attributes can be also figured out from the Cocoa API documentation.
There are some examples out there, although most seem to be based on a few StackExchange topics from over a decade ago. I blew the dust off my version, it uses System Events to get an application's menu item shortcuts and writes them to a file. Note that the script scans every menu item, so depending on how many there are it may take a while. Rich Text and symbols for the various keys and their modifiers are used for readability.
property glyphSymbols : {{2, "tab", "⇥"}, {4, "enter", "⌤"}, {9, "space", "␣"}, {10, "delete right", "⌦"}, {11, "return", "↩"}, {23, "delete left", "⌫"}, {27, "escape", "⎋"}, {28, "clear", "⌧"}, {98, "page up", "⇞"}, {100, "left arrow", "←"}, {101, "right arrow", "→"}, {104, "up arrow", "↑"}, {106, "down arrow", "↓"}, {107, "page down", "⇟"}, {111, "F1", "F1"}, {112, "F2", "F2"}, {113, "F3", "F3"}, {114, "F4", "F4"}, {115, "F5", "F5"}, {116, "F6", "F6"}, {117, "F7", "F7"}, {118, "F8", "F8"}, {119, "F9", "F9"}, {120, "F10", "F10"}, {121, "F11", "F11"}, {122, "F12", "F12"}, {135, "F13", "F13"}, {136, "F14", "F14"}, {137, "F15", "F15"}, {140, "eject", "⏏"}, {143, "F16", "F16"}} -- https://www.hammerspoon.org/docs/hs.application.html#menuGlyphs
property modifierSymbols : {{"command", "⌘"}, {"shift-command", "⇧⌘"}, {"option-command", "⌥⌘"}, {"option-shift-command", "⌥⇧⌘"}, {"control-command", "⌃⌘"}, {"control-shift-command", "⌃⇧⌘"}, {"control-option-command", "⌃⌥⌘"}, {"control-option-shift-command", "⌃⌥⇧⌘"}, {"none", ""}, {"shift", "⇧"}, {"option", "⌥"}, {"option-shift", "⌥⇧"}, {"control", "⌃"}, {"control-shift", "⌃⇧"}, {"control-option", "⌃⌥"}, {"control-option-shift", "⌃⌥⇧"}} -- modifier mask bits (⌘ is assumed): 1 = ⇧, 2 = ⌥, 4 = ⌃, 8 = no ⌘, 16 = fn
global ItemsScanned, totalFound -- sums for number of menu items scanned, number of shortcuts found
on run -- example to get a list of menu item key equivalents (shortcuts) for an application
set output to linefeed
set {ItemsScanned, totalFound} to {0, 0}
set appName to name of application ((choose file of type "com.apple.application") as text)
tell application appName to activate
tell application "System Events" to tell process appName -- note that process names can be different
repeat with aMenu in (menus of menu bar items 2 thru -1 of menu bar 1) -- skip Apple menu
set someResults to my (getshortcuts for aMenu)
if someResults is not in {"", missing value} then
set output to output & name of aMenu & ":" & linefeed & someResults
end if
end repeat
end tell
set outputPath to ((path to desktop) as text) & id of application appName & " menu item shortcuts.rtf"
do shell script "echo " & quoted form of output & " | /usr/bin/textutil -stdin -convert rtf -output " & quoted form of POSIX path of outputPath -- rich text (for formatting and better symbols)
return "" & ItemsScanned & " menu items scanned for " & totalFound & " shortcuts" -- global sums
end run
# Recursive handler to get modifiers and any key equivalent (shortcut) for menu items of a menu.
to getshortcuts for someMenu given indent:indent : 1
set {shortcuts, prefix} to {"", ""}
repeat indent times
set prefix to prefix & tab
end repeat
tell application "System Events" to repeat with menuItem in (menu items of someMenu)
tell menuItem to try
set itemName to name of it
if itemName is not in {"", missing value} then -- skip separator items and views
set ItemsScanned to ItemsScanned + 1 -- global sum
set symbol to my (getCommandSymbols for it)
if symbol is not missing value then -- found one
set totalFound to totalFound + 1 -- global sum
set spacer to tab
if (count symbol) < 3 or symbol begins with "fn" then set spacer to spacer & tab -- alignment
set shortcuts to shortcuts & prefix & symbol & space & spacer & itemName & linefeed
else -- try submenu
repeat with submenu in menus of it -- keep reference indexes to work with duplicate names
set theItems to my (getshortcuts for submenu given indent:(indent + 1))
if theItems is not in {"", missing value} then set shortcuts to shortcuts & prefix & itemName & ":" & linefeed & theItems
end repeat
end if
end if
on error errmess
log "*** Error getting shortcut for " & (get name of it) & ": " & errmess
end try
end repeat
return shortcuts
end getshortcuts
# Get character symbols as needed for a menu item command.
to getCommandSymbols for menuItem
tell application "System Events" to tell menuItem to try
set cmdModifiers to value of attribute "AXMenuItemCmdModifiers" of it
if cmdModifiers is 8 then -- none
return missing value
else if cmdModifiers is 24 then -- function key
set modifier to "fn"
else
set modifier to last item of item (cmdModifiers + 1) of modifierSymbols -- mask starts at 0
end if
set cmdChar to value of attribute "AXMenuItemCmdChar" of it
if cmdChar is not in {"", missing value} then return modifier & cmdChar
set cmdGlyph to value of attribute "AXMenuItemCmdGlyph" of it
if cmdGlyph is not in {"", missing value} then repeat with glyph in glyphSymbols
if contents of first item of glyph is cmdGlyph then return modifier & last item of glyph
end repeat
on error errmess
log "*** Error getting command symbols for " & quoted form of (get name of it) & ": " & errmess
end try
return missing value
end getCommandSymbols
The general idea would be to get the menus of the menu bar, then repeat through the menu items of each of those menus. Since a menu item can also have a menu, a recursive handler can be used to descend the menu structure. Once you have a regular menu item (no submenu), you can then get the values of its attributes to build the shortcut. Attributes of interest would be AXMenuItemCmdModifiers which is a mask of the modifier keys used (shift, option, etc), AXMenuItemCmdChar which is the character, and AXMenuItemCmdGlyph which is a code for a glyph for keys such as tab or backspace that don’t have a character. From there it is just a matter of formatting the results into something readable.
Other key forms (name, range, ID, filter reference (whose/where), etc) can be used, but index is typical since the UI elements are grouped in lists. Note that there is not a consistent way to access the same element between application (or OS) versions, since the developer can rearrange and/or change things at will.
Make a note to post actual code, never pictures of code - you aren’t going to get many replies when people have to type in your script or debug formatting errors from the text recognition framework.
The error is from trying to use Reminders to get the start date of a Calendar event. You need to target the appropriate application to use its terminology, for example:
-- Set the names of your calendar and reminders
set calendarName to "appts"
set remindersName to "appts"
-- Get the current date and time
set currentDate to current date
-- Get the events from the calendar
tell application "Calendar"
set calendarEvents to every event of calendar calendarName whose start date is greater than currentDate
repeat with theEvent in calendarEvents
set eventTitle to summary of theEvent
set eventStartDate to start date of theEvent
set eventNotes to description of theEvent
if eventNotes is missing value then set eventNotes to "(no notes)"
-- Create a new reminder with the event details
tell application "Reminders" to tell list remindersName
make new reminder with properties {name:eventTitle, due date:eventStartDate, body:eventNotes}
end tell
end repeat
end tell
You don’t necessarily need to use AppleScript if you are familiar with something else - the Cocoa API and various other scripting languages (Ruby, Python, shell, etc) provide methods that will do all that.
Works for me, but check your path - I’m guessing home was supposed to be Users.
Are you including the AudioToolbox framework, or CoreAudio?
You get errors from stuff like declaring a handler in a tell statement, missing handlers or applications that perform commands such as mouse up, mouse move, and get mouse location, bad syntax for several if statements, and just bad formatting in general. This script has no chance of running - where did you get it or the commands you are trying to use?
Please don’t post a picture of a script, post the actual script - most aren’t going to bother typing it in.
The main issue I see is that you are using statements of the form set someVariable to item x, which isn’t working the way you think it does.
To get search results in a Finder window you are going to need to use the Finder to do the search.
To make sure a string is defined, you can initially declare it as an empty string, then replace the value as needed. Also, instead of 10 different variables, just use a list - that is what they are for. Since the strings are in a fixed order, items in a list can be assigned according to the selections, then the list coerced to a string, which will add them all together (selected or not):
set stringsList to {"", "", "", "", "", "", "", "", "", ""} -- 10 items
set the choices to {"Music Sharing", "Remove Network Icons", "Dual - Galley & Active", "HD video", "Hide Menu", "Hide Reactions", "Remove All Overlays", "Dual - Galley x2", "Remove Names", "Other"}
set the response to (choose from list choices with prompt "Select Advanced Dial String Command(s).
Use Command (⌘) to select multiple." with multiple selections allowed and empty selection allowed)
if the response is not false then repeat with anItem in the response
if contents of anItem is "Music Sharing" then set item 1 of stringsList to "306"
if contents of anItem is "Remove Network Icons" then set item 2 of stringsList to "307"
if contents of anItem is "Dual - Galley & Active" then set item 3 of stringsList to "308"
if contents of anItem is "HD video" then set item 4 of stringsList to "309"
if contents of anItem is "Hide Menu" then set item 5 of stringsList to "504"
if contents of anItem is "Hide Reactions" then set item 6 of stringsList to "508"
if contents of anItem is "Remove All Overlays" then set item 7 of stringsList to "606"
if contents of anItem is "Dual - Galley x2" then set item 8 of stringsList to "608"
if contents of anItem is "Remove Names" then set item 9 of stringsList to "102"
if contents of anItem is "Other" then set item 10 of stringsList to text returned of (display dialog "Enter other advanced string command(s)" default answer "")
end repeat
return the stringsList as string
If all you are doing is reading the XML file, I'm not sure what would corrupt it, but an idea similar to the AppleScript comment would be to add a variable to the workflow (both would be in the file).
In a workflow's bundle, the /Contents/document.wflow file is a property list that declares the various actions with their settings (such as the script for the Run AppleScript action), action connections, workflow metadata, and any variables. By adding a variable for a version number to the workflow, your script can just look for the variable name and get its value instead of adding a file to the bundle - System Events includes a Property List Suite, so you can do something like:
on run -- example
set plistFile to (choose file with showing package contents) -- get the document.wflow file
set variables to getPlistElement from {plistFile, "variables"}
if variables is not missing value then repeat with anItem in variables -- multiple variables
if |name| of anItem is "Version" then -- or whatever
return first item of value of anItem -- the value is a list
end if
end repeat
return missing value -- not found
end run
to getPlistElement from plistItems -- get specified element from plist structure by name or index
try
if (count plistItems) < 2 then error "item list contains too few items"
tell application "System Events"
set element to property list file ((first item of plistItems) as text) -- root element
repeat with anItem in rest of plistItems -- add on the sub items
set anItem to contents of anItem
try -- handle an index number
set anItem to anItem as integer
end try
set element to (get property list item anItem of element)
end repeat
return value of element
end tell
on error errmess number errnum -- not found, etc
log "getPlistElement error: " & errmess & " (" & errnum & ")" -- or pass it on
return missing value
end try
end getPlistElement