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Hardware developer shenanigans
Hi there, I develop apps for healthcare devices that operate on USB or Bluetooth. Our use cases involve non-invasive glucose monitoring. Since our goal is to reach a massive audience including iOS, Android and Web, we are trying to use a cross platform framework called Flutter. The problem: iOS. Mac supports both web bluetooth and web usb since Chrome is based on Chromium but on iOS chrome is based on WebKit. iOS is the only platform causing an issue, otherwise we're able to target Windows, Linux, Android and Mac perfectly with our tools. Since we are a small team, we cannot afford to hire separate people for developing and maintaining different apps. Some advice or tips of where to take this would be much appreciated.
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Dec ’21