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How to Play Timeline Animations via code
Hi everyone, I need to synchronize the playback of RealityKit Timelines via SharePlay. To do this I am trying to get the references of the timelines using "AnimationPlaybackController" and "AnimationResource". In my realitykit scene I have configured both an animation (with blender), and a timeline, the animation starts correctly when the realitykit scene starts, the timeline not. Below the code: struct ContentView: View { @State private var subscriptions = [EventSubscription]() @Environment(AppModel.self) private var appModel let rootEntity = Entity() @State var testEntity: Entity? @State var testAnimation: AnimationResource? @State var testController: AnimationPlaybackController? init() { CubeComponent.registerComponent() } var body: some View { RealityView { content in content.add(rootEntity) if let scene = try? await Entity(named: "Room", in: realityKitContentBundle) { rootEntity.addChild(scene) playAnimations(from: content) } } .gesture(SpatialTapGesture().targetedToAnyEntity() .onEnded({ value in _ = value.entity.applyTapForBehaviors() if let testEntity, let testAnimation { testController = testEntity.playAnimation(testAnimation.repeat()) } }) ) } func playAnimations(from content: RealityViewContent) { subscriptions.append(content.subscribe(to: ComponentEvents.DidAdd.self, componentType: AnimationLibraryComponent.self, { event in let entity = event.entity entity.components[AnimationLibraryComponent.self]?.animations.forEach({ (key, value) in if value.definition is AnimationGroup { if key == "/Room/TestTimeline" { let controller = entity.playAnimation(value.repeat()) testEntity = entity testAnimation = value appModel.syncronizedAnimations[key] = .init(name: key, animationController: controller, entityName: entity.name) } } else { if entity.name == "SphereInteractable" { let controller = entity.playAnimation(value.repeat()) appModel.syncronizedAnimations[key] = .init(name: key, animationController: controller, entityName: entity.name) } } }) })) } } the variables testEntity, testAnimation and testController are for testing purposes only. If I try to start the animations in the playAnimations function, only the animation created via blender starts (the one related to the object "SphereInteractable"), the Timeline starts only if I save a reference and I play it with a tap gesture or with a delay of ! seconds with DispatchQueue.asyncAfter called in the onAppear. is there a better way to handle this? The goal is to have a reference of the AnimationPlaybackController of the timeline, in order to sync the animation via shareplay. Thanks
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Oct ’24