Hello there,I have an online game. I developed the back-end part of my game wth socket UDP. My game is available on apple store right now and it has been approved by many different apple teams. However, for the last month, I’ve been updating my game but apple team can’t connect to my game. There is/are ipv6 in my servers and we use AWS server. Additionally, server operating system is Windows. Login of apple team reaches to my server (I can see their login in the server), however, they can’t access the game. We are performing tests on many different countries. In USA or Ireland, I perform these tests ,and there, after the tests I can access the game without any problems. Apple team disapproves/rejects the game, which they logged in and approved previously, because of a reason that we didn’t meet before and we know nothing about.Technologies used on server side:c# socketUDPTesting devices:ipad proiphone 7 plusiphone 6iphone xThanks