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iOS 16 unexpected rotation behaviour
Is anyone facing any issue with rotation on iOS 16? It seems to introduce some unexpected behaviour. For example, if we're on a Master screen that supports all orientations and device is in Landscape mode, presenting/pushing another Details screen that only supports Portrait automatically brings the app to Portrait with no animations. While on iOS 15 or earlier, the app remains at Landscape and only rotates to Portrait when physical device's orientation changes. Then if we dismiss/pop back to Master screen, the app again unexpectedly rotates from Portrait to Landscape with no animations. Looks like a regression bug on iOS 16 part of some recent deprecations related to shouldAutorotate or UIDevice.setValue:forKey: as well as the introduction of setNeedsUpdateOfSupportedInterfaceOrientations.
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16k
Jul ’22
Xcode 14 resources bundle "CODE_SIGNING_ALLOWED" being set to YES
When archiving the app with Xcode 14 beta, we got some errors regarding resources bundle code signing. xxxResources does not support provisioning profiles. xxxResources does not support provisioning profiles, but provisioning profile <...> has been manually specified. Set the provisioning profile value to "Automatic" in the build settings editor... It turns out that in Xcode 14 beta, CODE_SIGNING_ALLOWED of resource bundle is being set to YES by default while it's NO in Xcode 13.x. Is this an expected change or a bug introduced by Xcode 14 beta?
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8.2k
Jun ’22