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Thank you for this new API. Today, when using AUVoiceIO, voice gets processed ahead of rendering to ensure the echo canceller is capable of filtering it out from the input. Will other audio be processed in the same way? For example, rendered as mono in a 16kHz sampling rate? I'm asking because I'm wondering if this API will unlock the ability to use wide-band, stereo, high quality other audio (for example game audio) simultaneously while using voice. Thanks!
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by n3vos.
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