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KeyFrameAnimations and SwiftUI charts
I watched both sessions. At the end of the keyframe animations session, the presenter at 16:42 shows the KeyFrameTimeline and its API. // Keyframes let myKeyframes = KeyframeTimeline(initialValue: CGPoint.zero) { KeyframeTrack(\.x) {...} KeyframeTrack(\.y) {...} } // Duration in seconds let duration: TimeInterval = myKeyframes.duration // Value for time let value = myKeyframes.value (time: 1.2) Then he says that he used this to draw the charts seen earlier in the WWDC sessions. I thought that he used the instance of a KeyFrameTimeline directly in Chart() to make a graph of the variables and values over time. If trying to to it I get the error message that KeyFrameTimeline needs to conform to Random Access Collection. So maybe I am missing something? I am curious to see how that would work! And how to make a graph for each KeyframeTrack inside my KeyframeTimeline
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Sep ’23