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Reply to renderEncoder?.drawIndexedPrimitives(type: .line…
Hi Noah-w, Thanks for your reply. Actually, the issue has nothing to do with the camera or z-far. For example, when I use renderEncoder?.drawIndexedPrimitives(type: .triangle...), the rendering is perfect, and even the areas that weren't correct in .line mode are displayed properly. The cube rotates as expected. However, in line mode, if a line isn’t rendered, it remains missing throughout the entire rotation of the cube, even when it falls within the z-near and z-far range.
3w