Sorry, referring to the object capture API for iOS. Wanting to capture photos via iphone 14 Pro object capture and have the virtual assets reside in my VisionOS app. Wondering if Apple has an app we can use on the iphone that leverages the latest object capture tech or do we need to either use a 3rd party app or build our own. Cheers
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Got it, thanks for presenting that thread. Guess we all have to wait for Apple to update the sample code to run in sync with latest X code and iOS 17 versions. I hate waiting :/
Thanks! I'll run the simulator and see how that goes. Is the above preview code necessary for viewing the volume window in the simulator or on device?
Oh! I Also noticed in Xcode that some windows do not have the grey glass texture to them. Is this an Xcode issue or a problem with my preview code? Thanks!
#Preview {
if let safeLoad = ecommdata {
BrandImage(brand: safeLoad)
} else {
Text("Unable to load 3D Asset")
}
}
Figured it out, up-skilling myself with Open AI :)
@Developer Tools Engineer Got it! Thanks again for guiding me in the right direction on this one. Open AI and Chat GPT have been a huge up skill for me regarding dev. Hoping Apple releases some exciting AI tools at the next WWDC in June :)
Ahhh, that's cool! Assuming you have UE5.4 preview? What kind of scene did you port to visionOS??
@RB3207 Thanks for the input here, it worked but now my merchant ID cert won't upload to Shopify. Shopify states "An error occurred while trying to save the certificate." Did you run into this issue?
@waldgeist Wait for the official release of UE 5.4 later this month to get the plugin. Assuming it will be easier to integrate vs now via UE 5.4 preview. Cool to see other visionOS devs out there wanting to implement UE and not Unity. Unity is on a nose dive to crap, highly recommend not using that product. Add me on Discord and we can chat visionOS dev stuff. meta_merritt