Thanks for the response as I have also been wondering about this. So follow up question, how can I create a MeshResource from a USDz?
Or is that even possible to do? I have seen some people say that you would need to figure out the actual points and have them in a matrix or hashmap to create the MeshResource.
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Yes we have. But as far as I am aware TabletopKit only works on VisionOS and is not available for use on iOS or iPad. Which are the other platforms we would like to target.