The release notes for Xcode 14 mention a new AppleTextureConverter library.
https://developer.apple.com/documentation/xcode-release-notes/xcode-14-release-notes
TextureConverter 2.0 adds support for decompressing textures, advanced texture error metrics, and support for reading and writing KTX2 files.
The new AppleTextureConverter library makes TextureConverter available for integration into third-party engines and tools. (82244472)
Does anyone know how to include this library into a project and use it at runtime?