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In an app ported to Mac Catalyst, the camera interface always turned out to be blank.I have checked: the capabilities includes "Camera", the privacy setting in info.plist is there (the iPad app shows the camera fine), and I even try to include front camera for UIImagePickerController. if UIImagePickerController.isSourceTypeAvailable(.camera) { let imagePicker = UIImagePickerController() imagePicker.sourceType = .camera imagePicker.delegate = self imagePicker.cameraDevice = .front // added for Mac self.present(imagePicker, animated:true, completion:nil) }The error I got is: "[Generic] Could not create video device input: Error Domain=AVFoundationErrorDomain Code=-11814"
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App Store Connect now ask for address in bank info, but when I type in the address, I got this: This address has been modified. Verify the changes and resubmit. What does this mean? I have tried to edit/submit many times and it is the same issue.
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Hi, this might sounds dumb, but to create a distribution profile for Mac Catalyst app, should I choose Mac or Mac Catalyst? When select "Mac Catalyst" type, I saw this message, which concerns me since I don't use any "maccatalyst" prefix for our apps. To generate a provisioning profile for an App ID with a "maccatalyst" prefix, search for the iPad app's App ID. Then select the App ID under "Enabled App IDs with an associated application identifier".
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Hi, macOS Big Sur works for me perfectly until I upgraded iCloud to 2TB. While syncing, Finder crashes and cannot be reopened again. Open Finder will result in -1 error. Trying safe mode, closed WiFi (to prevent syncing) and the result is the same. Since I cannot access Finder, I can't redownload the beta (downloading to a folder will hung). What shall I do?
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I wish to include some recommendation app links in our app, but when upload to App Store I got this message: ITMS-90863: Apple silicon Macs support issue - The app uses symbols that are not present on Mac: Is it possible to bypass those codes in Apple Silicon Macs with SwiftUI? I can't check for #if os since for Apple Silicon Macs, this is an iPad app.
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Hi, How do you add a new app to an existing App Bundle? There is no add button. I have also tried removing from sale first and the result is the same.
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I convert one of my painting apps to Mac Catalyst, everything works fine except for when save: UIImageWriteToSavedPhotosAlbum(canvas.getImage(), self, #selector(image(_:didFinishSavingWithError:contextInfo:)), nil) This works on iPhone/iPad, but return an error on Mac (running macOS 11 beta 3) - any idea? Thanks!  {Error Domain=com.apple.photos.error Code=41002 "Unable to obtain photolibraryd XPC proxy for getResourceWriteOnlyServiceWithReply:. photolibraryd could have crashed" UserInfo=0x600003a264c0 (not displayed)}}}}}}
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We encountered an issue in App Store Connect that has been stuck for months.App Store reviewer rejected our submission and say our App Preview content is not appropriate (including self promoting ad…). OK, we removed the video. What happened next is weird. We got rejected again and received feedback that the App Preview content is not appropriate - even we had removed it!Frustrated, we removed ALL screenshots (no video) and reupload ONLY screenshots. And again we got rejected and receive feedback that the App Preview content is not appropriate. We asked for technical help and received the same response. We asked for which localisation? English (that is our main), so it is not localisation issue (which all links to English).How do we remove a non-existence App Preview?
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How do you submit a watchOS app without the iPhone app?This question has been asked in App Submission and Review forum with no answer... anyone knows?
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Is there a guide on how to upload indepent watch app (without phone app)?There does not seem to be a way to create a watchOS app in AppStore Connect.
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I am trying to upload my first Catalyst game to Mac App Store.After many troubles, I successfully created an entry in Mac App Store, then the last part - during submission, it says that "Profile is not a "Mac Catalyst App Store" profile!Then I try to create a profile, but during creation - I can't get pass this page "Generate a Provisioning Profile" page, asking to create a certificate. After creating the certificate - (Mac App Distribution) downloaded and double tap - then I go to create the profile again, and yet stuck at the same page.And worse, after trying twice, now I got this:Mac App DistributionThis certificate is used to code sign your app and configure a Distribution Provisioning Profile for submission to the Mac App Store.Maximum number of certificates generatedSo what shall I do?PS: is it possible that Mac App Distribution is not the correct certificate? I tried Mac Installer Distribution but the result is the same (asking to create a certificate during creation of profile).
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My old Objective-C game converted to Mac Catalyst almost perfectly, even including keyboard support!Only 1 thing does not seem to work: gamepad. The game does support gamepad on iPad (and I just tested it with SteelSeries MFi controller), but the same controller does not work on the same converted game using the same controller connected to Mac (the controller works fine when tested with Apple Arcade game on Mac).Do I need to do anything special to enable gamepad support on Mac?
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When downloaded a watch app from the watch app store, will the phone component be auto download too? Or the watch app store will only show watch only app?
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