@Graphics and Games Engineer .
Thank you for your reply.
I tried to make a example file in Reality Composer Pro and load it in the code as follow.
let shader = try ShaderGraphMaterial.load(named: "Material", from: "Untitled.usda", in: Bundle.main)
But, it throws an exception.
Can you make a example for me?
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Really it's helpful link. btw when can I expect a full sample code for this video?
Actually I tried to create MTLCommandBuffer and MTLRenderCommandEncoder inside the renderloop, but I am not sure how to submit the command buffer.
I found at here.