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Metal Shader Performance
Hi, I have a customized ray marching algorithm code and I want to run it in a metal shader. btw I am not sure how I can get the maximum performance in the metal shader. can you let me know what is the best way to get maximum performance between below 1) and 2) approach? Use Computing Pipeline. make a kernel function for ray marching and link it into computing pipeline and display it as a image. Use Graphics Pipeline. run the algorithm inside of the fragment shader directly and link it into graphics pipeline and display it directly. Thanks,
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Jul ’23