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Hi, My client would like a mobile app that makes it possible for people to setup Zoom meetings (integrated within the app), on a one-to-many basis. One user would host a meeting, other users would sort of buy "tickets" for these meetings that they would subsequently attend (in-app). Now, my client would own the app, but they would like the money from the "tickets" to go straight to the users that host the meetings. They do not want to be in-between the process - that is, they do not want to collect the ticket money via consumable IAP and get their commission and then pay the hosts. I understand that to make profit, they would charge the hosts in a different way, probably using some kind of IAP, maybe consumable for publishing an event, maybe subscription, not clear yet. But the tickets themselves ideally should be bought via some payment gateways, like in online shops; the analogy would be: meeting host = merchant, participants = buyers. However, App Store Review Guidelines state that: .3(d) Person-to-Person Experiences: If your app enables the purchase of realtime person-to-person experiences between two individuals (for example tutoring students, medical consultations, real estate tours, or fitness training), you may use purchase methods other than in-app purchase to collect those payments. One-to-few and one-to-many realtime experiences must use in-app purchase. Which clearly states that we must use IAP purchases. (why though? why is there even a difference between one-to-one and one-to-many?). So how to do it so the money does not go through my client's iTunesConnect account? Is there any way of achieving it? Probably using IAP for the merchants to publish their offers would not be enough for Apple, and using payment gateways for the tickets would violate the rules, wouldn't it? Thank you.
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by kakaligo.
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