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Reply to Unable to build complex Mac app project with 8 targets since upgrading to Mac OS Sequoia
To reply my own question, after a lot of tinkering I was able to solve my problem by: Moving the whole project to a freshly created project; AND by Removing an Xcode custom setting that put the build folder inside the project folder instead of the default path, which is inside the DerivedData folder. This solved all my issues, but what a bummer with lost time. It seems that the new build system does not like us to change this default setting on MacOS Sequoia while working perfectly well on Sonoma. Hope this helps someone!
1w
Reply to Xcode won't build for universal binary
I was also bitten by this problem. If this happens, it is like the OP said: you still have the VALID_ARCHS setting on your build settings. The trick is to scroll ALL THE WAY down to the user-defined build settings, because when this setting became deprecated it was moved down to the bottom of your build settings. Once you DELETE (yes, delete it with the delete button) this build setting, another option called My Mac will show up besides the My Mac (Rosetta) option and then you can build an Apple Silicon version of your Mac app. If you have more than one target, you need to repeat this for each target you have on your project.
Sep ’22