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Reply to Xcode won't build for universal binary
I was also bitten by this problem. If this happens, it is like the OP said: you still have the VALID_ARCHS setting on your build settings. The trick is to scroll ALL THE WAY down to the user-defined build settings, because when this setting became deprecated it was moved down to the bottom of your build settings. Once you DELETE (yes, delete it with the delete button) this build setting, another option called My Mac will show up besides the My Mac (Rosetta) option and then you can build an Apple Silicon version of your Mac app. If you have more than one target, you need to repeat this for each target you have on your project.
Sep ’22