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Essential Assets install vs. update
Hi, I'm implementing a BADownloaderExtension in my app for essential assets. I would like to treat the install case differently than the update case, however it seems whether I "install" or "update" the app (via TestFlight) I always end up getting a BAContentRequest of type .install. I can simulate an update via xcrun, but cannot seem to get into that case in the wild. Is this expected?
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144
Nov ’24
Running on Mac (Designed for iPad) and minimum system version
Hi, It seems that in order to run on a Mac in "Designed for iPad" mode, I need to set the "Minimum system version" to be less than the macOS system version number, otherwise it complains that it can't install it. This doesn't seem to make sense since macOS and iOS version numbers are very different. I have the minimum system version set to "15.2" but since my Mac is on macOS 12.6, I have to set the minimum system version below 12.6. That gets the app to run, but that means it's technically supporting iOS versions as low as 12.6, which is not at all the case. This seems like a bug to me or else I'm missing something.
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309
Nov ’22