Posts

Post not yet marked as solved
4 Replies
339 Views
Hello, I was referring to the post - https://developer.apple.com/forums/thread/663769 to determine if my app has been granted access to Local Network or not. I am starting an NWConnection for a local network address and checking if the currentPath?.unsatisfiedReason == .localNetworkDenied. This is not working as expected. Even when I accept the local network permission prompt, I still get the unsatisfied reason as .localNetworkDenied. I have also tried turning off/on the permission toggle from the settings app. I have also checked this with the 2nd method in the above post about using pathUpdateHandler and getting the same results. I am using an iOS 17.4.1 device. Is this method reliable? Is there some other method/api that I can use to check for local network access in my app?
Posted Last updated
.
Post not yet marked as solved
1 Replies
295 Views
Hello everyone, Our iOS app is taking too long to launch. On checking the launch profile, we are seeing that most of the launch time is being spent in applying fixups which is taking more than a second and at times even more to complete. Our deployment target is iOS 15+. We have checked using dyld_info that our binary uses chained fixups. Since chained fixups are enabled, page-in linking should also be enabled for our app as per this WWDC session. Can someone please help us understand why the fixups application is taking this long and how can we improve it? Thanks.
Posted Last updated
.