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Reply to How to display stereo images in Apple Vision Pro?
The above Shader Graph from @mayoff works fine for me, using known good stereo image pairs. However, the preview on the Mac shows only a black material. You can only see the stereo output on actual hardware. I the shader and named it TestStereo. Then I created a Cube in RCP, and changed the material from DefaultMaterial to TestStereo. When I did this, the cube became not quite opaque (I could now faintly see the grid through the cube). When I preview the scene on an actual Vision Pro, it looks great. Well, the stereo image part looks great, but I now have the image shown on all 6 faces of the cube. So I'll experiment with adding a billboard component (as seen in the SwiftSplash sample game, and build a simple Scene that I can drive with arbitrary left/right images.
Mar ’24
Reply to Cannot Load Texture with MTKTextureLoader
I just hit the same problem/error, with RealityView and a Reality Composer Pro scene driven by a Shader Graph Node. This line was working sometimes, not working others: let newTexture = try TextureResource.load(named: newValue) It turns out it was failing on 1024x1024 PNGs that were all grayscale. Adding a tiny red line on each one cured it (done in Preview.app, color model of the PNG is still "Gray"). Xcode 15.3, reproducible on Simulator and on Vision Pro running visionOS 1.2. Feedback FB13733823.
Apr ’24