Type this command in terminal: "/usr/libexec/java_home"
You should get something like: "/Library/Java/JavaVirtualMachines/jdk-14.jdk/Contents/Home"
Now edit </Applications/NetBeans/Apache NetBeans xx.x/Contents/Resources/NetBeans/netbeans/etc/netbeans.conf> and search for netbeansjdkhome. Change it's path to match the above result.
It should now look something like this:
netbeansjdkhome="/Library/Java/JavaVirtualMachines/jdk-14.jdk/Contents/Home"
Now relaunch netbeans and try again. Hope this helps! ;-)
Post
Replies
Boosts
Views
Activity
Carl Olsen's answer worked for me: "sudo xcode-select -s /Library/Developer/CommandLineTools".
For those of us following from home (or googling for answers and find this…) can you post the perspectiveProjection code that works? TIA!
correct me if I'm wrong
You're not wrong. I checked everything else: the projection and view matrix code looks correct.
You're also correct that all this shouldn't be done in the shader. Most of these (excluding the model matrix) only have to be computed once per render loop.
If it helps here's my projection and view matrix routines (they match yours):
static __inline__ simd_float4x4 matrix4x4_perspective_projection(float inAspect, float inFovRAD, float inNear, float inFar)
{
float y = 1 / tan(inFovRAD * 0.5);
float x = y / inAspect;
float z = inFar / (inFar - inNear);
simd_float4 X = { x, 0, 0, 0};
simd_float4 Y = { 0, y, 0, 0};
simd_float4 Z = { 0, 0, z, 1};
simd_float4 W = { 0, 0, z * -inNear, 0};
return (matrix_float4x4) {{X, Y, Z, W}};
}
static __inline__ simd_float4x4 matrix4x4_lookAt(const simd_float3 inEye,
const simd_float3 inTo,
const simd_float3 inUp)
{
//forward vector
simd_float3 zAxis = simd_normalize(inTo - inEye);
//horizontal vector
simd_float3 xAxis = simd_normalize(simd_cross(inUp, zAxis));
//vertical vector
simd_float3 yAxis = simd_cross(zAxis, xAxis);
//translation vector
simd_float3 t = (simd_float3) {-simd_dot(xAxis, inEye), -simd_dot(yAxis, inEye), -simd_dot(zAxis, inEye)};
return (matrix_float4x4) {{
{ xAxis.x, yAxis.x, zAxis.x, 0 },
{ xAxis.y, yAxis.y, zAxis.y, 0 },
{ xAxis.z, yAxis.z, zAxis.z, 0 },
{ t.x, t.y, t.z, 1 }
}};
} // lookAt
To remove the quarantine tag, use the xattr -d com. apple. quarantine command on the quarantined file.