Hi, does anyone know how to save a ModelEntity's gesture values after it has been transformed? As in, if I have a ball and I enlarge it, is there a way to grab the value that it was scaled by so that it can be used again later. I want to be able to load the AR app again and see the AR Object at a specific scale/rotation without using ARWorldMap if possible.I'm currently using installGestures to add gestures to my entity but I don't see an easy way to grab scaled values.Also, in addition, is there a way to have some sort of observer for event gesture changes on an AR Entity? I know that there exists an EntityScaleGestureRecognizer but I'm not sure how to use it.Thanks in advance.