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LaunchOptions.locationKey in didFinishLaunchingWithOptions always nil after Application will be waked up from location
I did search on the internet, found some people who have the same problem but no one did get any solution yet... So I hope anyone here is the G I am searching for..1 - I did enable "Location updates" and "background fetch" in Background Modes.https://i.stack.imgur.com/eNW4K.png2 - I did call locationManager.startMonitoringSignificantLocationChanges() on the right place, I checked this on the way I write and string into my Firebase Database when the app will be waked up after terminating.3 - I am checking on the right way if there is a location key in launchOptions just like Apple on their documentation, see:https://developer.apple.com/documentation/uikit/app_and_environment/responding_to_the_launch_of_your_apphttps://i.stack.imgur.com/cW3dx.pngSo why is my launchOptions nil? I cannot understand why this happens... Because the App is getting waked up, the mistake cannot be on my locationManager handling..I found this on stackoverflow but my launchOptions are nil so the code is not getting inside the if...https://stackoverflow.com/questions/34527972/location-update-even-when-app-is-killed-terminatedPlease help.When my app launches the first time after installing, I initialize the locationManger. When I use the switchToogle for enable/disable location tracking, I start/stop the locationManger updating location.When my app goes in background, I restart the location updating.When my app was killed by user, the app wakes up and starts into app delegate method didFinishLaunchWithOptions.I hope its clear how my code works, if not just tell me!LocationMangerClass:import Foundationimport CoreLocationimport Firebaseclass LocationManagerClass : NSObject { static var locationManager: CLLocationManager! override init() { print("init...") LocationManagerClass.locationManager = CLLocationManager() } func getLocationManger() -> CLLocationManager { if LocationManagerClass.locationManager == nil { LocationManagerClass.locationManager = CLLocationManager() } return LocationManagerClass.locationManager } func startLocationTracking() { print("start...") if LocationManagerClass.locationManager != nil { LocationManagerClass.locationManager.stopMonitoringSignificantLocationChanges() LocationManagerClass.locationManager.stopUpdatingLocation() } LocationManagerClass.locationManager = CLLocationManager() LocationManagerClass.locationManager.delegate = self LocationManagerClass.locationManager.desiredAccuracy = kCLLocationAccuracyBest LocationManagerClass.locationManager.activityType = .otherNavigation LocationManagerClass.locationManager.requestAlwaysAuthorization() LocationManagerClass.locationManager.pausesLocationUpdatesAutomatically = false LocationManagerClass.locationManager.startMonitoringSignificantLocationChanges() LocationManagerClass.locationManager.startUpdatingLocation() } func restartLocationTracking() { LocationManagerClass.locationManager.stopMonitoringSignificantLocationChanges() LocationManagerClass.locationManager.stopUpdatingLocation() LocationManagerClass.locationManager.requestAlwaysAuthorization() LocationManagerClass.locationManager.startMonitoringSignificantLocationChanges() LocationManagerClass.locationManager.startUpdatingLocation() } func stopLocationTracking() { LocationManagerClass.locationManager.stopUpdatingLocation() LocationManagerClass.locationManager.stopMonitoringSignificantLocationChanges() }}extension LocationManagerClass : CLLocationManagerDelegate { func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) { if let location = locations.last { let calender = NSCalendar.current let date = NSDate() let components = calender.dateComponents([.hour, .minute , .second], from: date as Date) if components.second! % 14 == 0 || components.second! % 15 == 0 || components.second! % 16 == 0 { let coordinate = location.coordinate let lati: String = String(format:"%f", coordinate.latitude) let longi: String = String(format:"%f", coordinate.longitude) let appState = UIApplication.shared.applicationState if appState == .active { writeToDataBase(appState: "active", lat: lati, long: longi) } else if appState == .background { writeToDataBase(appState: "background", lat: lati, long: longi) } else if appState == .inactive { writeToDataBase(appState: "inactive", lat: lati, long: longi) } } } } func writeToDataBase(appState: String, lat: String, long: String) { let calender = NSCalendar.current let date = NSDate() let components = calender.dateComponents([.hour, .minute , .second], from: date as Date) Database.database().reference().child("realDevice").child("locations").child("appStates").child(appState).childByAutoId().setValue("\(components.hour!):\(components.minute!):\(components.second!)Uhr lat: \(lat) : long: \(long)") } func locationManager(_ manager: CLLocationManager, didChangeAuthorization status: CLAuthorizationStatus) {// checkLocationAuthorization() }}Start Tracking Controller:import UIKitimport CoreLocationimport Firebaseclass TrackingViewController: UIViewController { @IBOutlet weak var locationTrackingSwitch: UISwitch! var locationManager: LocationManagerClass! var appDelegate = UIApplication.shared.delegate as! AppDelegate override func viewDidLoad() { super.viewDidLoad() setupView() locationManager = appDelegate.locationManager let notificationCenter = NotificationCenter.default notificationCenter.addObserver(self, selector: #selector(appMovedToBackground), name: UIApplication.willResignActiveNotification, object: nil) notificationCenter.addObserver(self, selector: #selector(appMovedToForeGround), name: UIApplication.willEnterForegroundNotification, object: nil) } @objc func appMovedToBackground() { Database.database().reference().child("realDevice").child("state3").setValue("background")guard _ = UserDefaults.standard.value(forKey: "userEnabledLocationTracking") as? Bool else {locationManager.stopLocationTracking(); return} locationManager.restartLocationTracking() } @objc func appMovedToForeGround() { Database.database().reference().child("realDevice").child("state1").setValue("foreground") } @IBAction func locationTrackingSwitchUsed(_ sender: Any) { if locationTrackingSwitch.isOn == true { locationManager.startLocationTracking() UserDefaults.standard.set(true, forKey: "userEnabledLocationTracking") UserDefaults.standard.synchronize() } else if locationTrackingSwitch.isOn == false { locationManager.stopLocationTracking() UserDefaults.standard.set(false, forKey: "userEnabledLocationTracking") UserDefaults.standard.synchronize() } }}and my App Delegate:import UIKitimport CoreLocationimport Firebase@UIApplicationMainclass AppDelegate: UIResponder, UIApplicationDelegate { var window: UIWindow? var locationManager = LocationManagerClass() var ref: DatabaseReference! override init() { FirebaseApp.configure() ref = Database.database().reference() } func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { if let keys = launchOptions?.keys { Database.database().reference().child("realDevice").child("state01").setValue("launchOptionsAreNotNil") if keys.contains(.location) { locationManager.startLocationTracking() Database.database().reference().child("realDevice").child("state01").setValue("launchOptionsLocationKeyIsNotNil") } Database.database().reference().child("realDevice").child("state01").setValue("launchOptionsLocationKeyIsNil") } //work around to get locationTracking started because launchOptions are nil guard let isLocationEnabled = UserDefaults.standard.value(forKey: "userEnabledLocationTracking") as? Bool else {locationManager.stopLocationTracking(); return true} if isLocationEnabled { locationManager.startLocationTracking() } return true } func applicationWillTerminate(_ application: UIApplication) { Database.database().reference().child("realDevice").child("state2").setValue("terminating") } // MARK: UISceneSession Lifecycle @available(iOS 13.0, *) func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { // Called when a new scene session is being created. // Use this method to select a configuration to create the new scene with. return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) } @available(iOS 13.0, *) func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) { // Called when the user discards a scene session. // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. // Use this method to release any resources that were specific to the discarded scenes, as they will not return. }}
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2.4k
Jan ’20
How and who do I have to contact to get my app into carplay
Good morning from germany,we have an awesome app already in the AppStore which is called HecFuel and our customers do use it. Because we have software for parking and refuelling we want to bring this app into Car Play to increase the user experience a lot.Does anyone know how to get this happened? I did contact Apple from the Developer Car Play Website but did not get any answer that helped me.Feel free to comment with anything that comes to your mind!Have a nice day, Thomas!
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Dec ’19