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Reply to Horizontal window/map on visionOS
Hi, for anyone looking for similar thing, this solution worked nice for me: import SwiftUI import RealityKit import MapKit struct SwiftUIView: View { @PhysicalMetric(from: .meters) private var oneMeter = 1 @State var mainEntity = Entity() var body: some View { RealityView { content, attachments in // Create and configure the 3D shape entity let shapeEntity = ModelEntity(mesh: .generateCylinder(height: 0.03, radius: 0.45)) mainEntity.addChild(shapeEntity) content.add(shapeEntity) mainEntity.addChild(shapeEntity) if let mapAttachment = attachments.entity(for: "mapAttachment") { // Adjust the map attachment's transformation to the same size and orientation as the 3D shape entity mapAttachment.transform = Transform(pitch: -.pi / 2, yaw: 0, roll: 0) // Position the map slightly above the 3D shape entity let shapeDimensions = shapeEntity.visualBounds(relativeTo: nil).extents mapAttachment.setPosition(SIMD3<Float>(0, shapeDimensions.y / 2 + 0.0001, 0), relativeTo: shapeEntity) mainEntity.addChild(mapAttachment) } content.add(mainEntity) } attachments: { // Create and add a map attachment to the RealityKit scene Attachment(id: "mapAttachment") { Map() .frame(width: oneMeter * 0.45 * 2, height: oneMeter * 0.45 * 2) .mask(Circle()) } } } }
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