Hello All:
In the XCode 15 with the new 'Integrate' functionality to replace the old Source control stuff, I see a change in behaviour I am uncertain how to get back to:
Before, if the source tree happened to have new files (or directories), they would show up as '?' files, and when I committed (and pushed) they were not by default added to the repository and checked in.
Now, it seems that the default 'Commit and push' feature asks to 'Stage all changes' and it will add every new file and directory to the commit.
There is no obvious way I can see to tell Xcode to only commit the modified and explicitly added (or removed) files, and ignore the other files (especially large binary files I want in the project locally, but not checked in).
Is there a way to commit from XCode and maintain the old behaviour?
Thanks,
Dan
Post
Replies
Boosts
Views
Activity
Hello All:
We have an application with an implementation of AR mode with 2D Sprites (ARSKView with sprites.)
We would now like to start adding 3D objects into the scene. My first thought was to simply transition from ARSKView to ARSCNView, but it's clear that all the sprite functionality in ARSKView does not work at all in ARSCNView.
So, it appears one can only use one or the other scene classes, and display either sprites (only) or 3D objects (only).
Has anyone else run into this limitation? Any suggestions from others about how to get around this? I would prefer to preserve all our sprite coding into ARSKView and not "reinvent the world" using 3D objects somehow (and re-invent sprite-like behaviour for most objects, which we want to keep).
Thanks,
Dan Pronovost