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Reply to Collisions are not detected if the entity is a child of a hand AnchorEntity
I tried setting the physics simulation to both .isolated and .none, both don't work. I tried setting it on the fingertip anchor entities, also on the boxTopColliision anchor. To be clear, I did it like boxTopCollision.anchor?.anchoring.physicsSimulation = .none Is this the right place to do it. I also tried the same with the finger tip entities handTrackingManager.rightIndexFingerTip.anchor?.anchoring.physicsSimulation = .none I tried it together and one at a time still no avail.
Sep ’24
Reply to How to set the AttractionCenter for a ParticleEmitterComponent in a System with real time updates
I experimented a little more and realized that It actually is setting the attractionCenter, but for some reason the effect is very minimal, I believe this has something to do with the coordinate space conversion as the attraction center needs to be in local space and my hand entity is not in the local space. I tried using entity.convert(Position: handEntity.Position, from: handEntity. Where entity is my particle system but still it is not working as expected.
Oct ’24