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Update, Content, and Attachments on Vision Pro
I have a scene setup that uses places images on planes to mimic an RPG-style character interaction. There's a large scene background image and a smaller character image in the foreground. Both are added as content to a RealityView. There's one attachment that is a dialogue window for interaction with the character, and it is attached to the character image. When the scene changes, I need the images and the dialogue window to refresh. My current approach has been to remove everything from the scene and add the new content in the update closure. @EnvironmentObject var narrativeModel: NarrativeModel @EnvironmentObject var dialogueModel: DialogueViewModel @State private var sceneChange = false private let dialogueViewID = "dialogue" var body: some View { RealityView { content, attachments in //at start, generate background image only and no characters if narrativeModel.currentSceneIndex == -1 { content.add(generateBackground(image: narrativeModel.backgroundImage!)) } } update : { content, attachments in print("update called") if narrativeModel.currentSceneIndex != -1 { print("sceneChange: \(sceneChange)") if sceneChange { //remove old entitites if narrativeModel.currentSceneIndex != 0 { content.remove(attachments.entity(for: dialogueViewID)!) } content.entities.removeAll() //generate the background image for the scene content.add(generateBackground(image: narrativeModel.scenes[narrativeModel.currentSceneIndex].backgroundImage)) //generate the characters for the scene let character = generateCharacter(image: narrativeModel.scenes[narrativeModel.currentSceneIndex].characterImage) content.add(character) print(content) if let character_attachment = attachments.entity(for: "dialogue"){ print("attachment clause executes") character_attachment.position = [0.45, 0, 0] character.addChild(character_attachment) } } } } attachments: { Attachment(id: dialogueViewID){ DialogueView() .environmentObject(dialogueModel) .frame(width: 400, height: 600) .glassBackgroundEffect() } } //load scene images .onChange(of:narrativeModel.currentSceneIndex){ print("SceneView onChange called") DispatchQueue.main.async{ self.sceneChange = true } print("SceneView onChange toggle - sceneChange = \(sceneChange)") } } If I don't use the dialogue window, this all works just fine. If I do, when I click the next button (in another view), which increments the current scene index, I enter some kind of loop where the sceneChange value gets toggled to true but never gets toggled back to false (even though it's changed in the update closure). The reason I have the sceneChange value is because I need to update the content and attachments whenever the scene index changes, and I need a state variable to trigger the update function to do this. My questions are: Why might I be entering this loop? Why would it only happen if I send a message in the dialogue view attachment, which is a whole separate view? Is there a better way to be doing this?
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567
Aug ’24